![]() ![]() If you’ll recall in my original review, I noted the omission of Knuckles in Sonic CD felt quite glaring. As part of the Plus DLC, he’s been added to Sonic CD. With that said, let’s break down that new stuff, shall we?īefore I get to the brand new character, let’s talk about Knuckles again. This pairs really nicely with the myriad of small bug fixes, along with physics and collision detection adjustments (predominantly in Sonic 3 & Knuckles), and goes a long way in making this “Plus” update feel really definitive. The end result of all of these polish changes is a collection that feels far more coherent and just better to play all around. Thankfully, the latest update also addresses this and unifies how Knuckles works across all the games. While this is a very, very minute feature in the grand scheme of things, it was a critical piece of why Knuckles’ Glide felt so good to use in the original games, and not having that made him feel a little….off. In every other game he was featured in, he couldn’t jump out of his glide landing frames, nor could he spindash out of them. ![]() Previously, Knuckles only controlled how he did in the original Sonic 3 & Knuckles in ONE title, which was appropriately enough the Origins version of said title. Knuckles also received a lot of improvements across all the games in this update. ![]()
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